PlotdoorsEvery choice opens a world.

Extraordinary worlds.
Entirely your choices.

A rescue call in the rain. One more chorus. A voice beyond the glass. Nineteen complete illustrated adventures, with room to find your own way.

Stories to enter
19
Illustrated scenes
1444
Possible endings
149

JUST ADDED TO THE LIBRARY

Nine new ways to get lost.

A different world. A different side of you.Scroll to explore

THE COMPLETE COLLECTION

Where will you go?

Follow a feeling.
Find a world.

19 adventures to discover

Maela Ravel and Rafa Sorel at a cream-stone Mediterranean film location, where a staged chase becomes a real harbour conspiracy.NEW ARRIVAL

Cinematic spy caper

Operation: Picture Show

The stunt was rehearsed. The chase was not.

1966. A replacement passenger turns your film chase into a real extraction. Investigate a missing negative, a lorry with two identities or a signed counterorder, then lead an overworked crew through the last night before a peace conference becomes a crime scene.

About 90–95 min per journey

CinematicWarm

98 scenes 10 endingsEnter the story
Rosa, Jun and Bea aboard a cream-and-green restaurant airship with red awnings above luminous floating islands.NEW ARRIVAL

Skybound racing adventure

The Cloudbreaker Cup

They brought racing yachts. You brought a restaurant.

Race a flying restaurant through seven floating ports, rival captains, spectacular weather and old debts. Choose ridge runners, orchard traders or a slow convoy; prepare a ship upgrade, public wind chart or witness case; then decide what winning should make of your crew.

About 90–100 min per journey

WarmDaring

116 scenes 10 endingsEnter the story
The warmly lit Pelagic Grand beneath immense ink-blue water, with the orange rescue sub Tern approaching its only working dock.NEW ARRIVAL

Undersea rescue mystery

The Hotel at the Bottom of the World

Eight seats. Ninety-six people. Dinner is still being served.

A luxury hotel six hundred metres beneath the sea has lost its lift. Lead a battered rescue sub’s crew through executive secrets, service passages and a living deep-sea garden. Uncover the linked decisions behind the failure, keep the way home open, and choose what reaches the surface.

About 95–105 min per journey

WarmResourceful

98 scenes 10 endingsEnter the story
Whitebeam’s six adult boxers and neighbors gather in a worn brick tram-depot gym as evening light reaches Bracken Street.NEW ARRIVAL

Boxing & second chances

The Corner We Call Home

You inherit a failing boxing gym. Your best prospect is the fighter who ended your career.

Return as a coach to a worn boxing gym and the people who remember your worst night. Build a corner, keep your promises, and choose what is worth fighting for.

About 80–90 min per journey

A worn boxing gymSecond chances

86 scenes 8 endingsEnter the story
Mina, Ren and Sol beside their butter-yellow van above a sunset coast, with closed instrument cases and a frog lunch boxNEW ARRIVAL

Anime music drama

Paper Satellites, One More Time

Your band broke up five years ago. Tonight, your oldest demo becomes a hit—and the festival wants all four of you.

Twelve days, six cities, one unreliable van. Build the set, share the credit, keep the promises, and decide what coming back can mean.

About 75–85 min per journey

Old friendsA twelve-day tour

107 scenes 8 endingsEnter the story
The adult Comets volleyball team beside a sunlit gym court, with amber-clad rival Noor beyond the net and the summer sea through the windows.NEW ARRIVAL

Anime sports drama

The Last Summer of the Comets

You took your team to nationals. On opening day, your friends vote you out as captain—and ask you to keep playing.

Six days of university volleyball, sea air, difficult friendships and a future beyond talent. Learn whose voice a team needs when yours is no longer the loudest.

About 15–20 min per journey

Summer nationalsEarned friendship

75 scenes 8 endingsEnter the story
Amber-lit Nerite pressure spheres hang over a dark trench, with a pale escape craft below and a faint translucent hand at the observation window.NEW ARRIVAL

Deep-sea survival horror

Six Knocks Below

Every member of your team is inside. Someone outside is knocking in your voice.

Two miles beneath the surface, familiar voices gather beyond the glass. Keep a pressure station alive, follow the evidence, and decide what reaches daylight.

About 80–90 min per journey

Pressure and uncertaintyCompetent companions

81 scenes 8 endingsEnter the story
Mina, Ren and Sera stand beside the graphite Lark above Port Vela’s wet neon expressways; Io’s faint cyan face is reflected in its passenger window.NEW ARRIVAL

Anime racing thriller

Midnight Circuit

Your navigator died three years ago. Tonight, she’s back on the radio—and the finish line is where she was murdered.

Return to Port Vela’s rain-slick circuit for intelligent racing, contested evidence and difficult loyalties. Winning can open a road forward; losing can bring people and proof worth keeping.

About 100–105 min per journey

Neon coastal racingA voice from the dead

80 scenes 8 endingsEnter the story
Dalia, Ivo and Jun together beside orange and teal rescue mechs on a rain-lit coastal service apronNEW ARRIVAL

Anime mecha rescue

When the Sirens Bloom

Your rescue mech is scheduled for scrap at dawn. At midnight, the city calls.

An earthquake splits the coast, and your old squad are the only southern pilots who answer. Choose how two battered rescue machines work together, bring people down through the clouds, and make it to breakfast after the last call.

About 95–100 min per journey

A rescue squadExtraordinary saves

79 scenes 8 endingsEnter the story
Nima, Oren, Tavi and Bram with the atlas above waterfalls and suspended roads

Fantasy expedition

The Atlas of the Thirteenth Road

Your missing teacher left the last map into a vanished kingdom—and a warning never to finish it.

Cross a star-flooded desert, bargain in a waterfall market, and follow a road that can leave you behind. Your atlas can hold only one passage open at a time.

About 70–75 min per journey

An extraordinary atlasA missing teacher

82 scenes 8 endingsEnter the story
Nadia, Viv, Felix and Milo beside their launch outside the illuminated Black Orchid riverboat

Mafia heist

The Black Orchid Job

Someone sold your perfect robbery to the people you are robbing. Worse, they are letting it happen.

Assemble a crew, choose your way aboard a luxurious riverboat casino, and discover why somebody needs your robbery to succeed. Getting everyone ashore will take more than a perfect forgery.

About 60–70 min per journey

A riverboat casinoA crew with secrets

73 scenes 8 endingsEnter the story
Nessa, Mateo, Ada and Silas beside a frontier town, with the river and stone dam beyond them

Frontier Western

No Saints at Mercy Crossing

You came to collect a bounty. The woman on the gallows offers you a bigger one.

Three days before a planned dam breach. Four threatened settlements. Ride into a valley where the company owns the water, the courts, and most of the gunmen.

About 60–70 min per journey

A dangerous escortFrontier justice

73 scenes 8 endingsEnter the story
Mara, Lio and Tess aboard the Kestrel, looking out across Nacre’s ice toward immense glowing engine mountains

Space exploration

The World Beneath the Engines

Your expedition lands on a frozen world. Then the mountains begin to fire.

An inhabited planet is traveling toward its promised home. Another civilization already lives there. Take your crew beneath the ice and discover whether both worlds can have a future.

About 45–50 min per journey

An expedition crewFirst contact

80 scenes 8 endingsEnter the story
Mirelle, Iona and Corin beside a warmly lit train beneath the fossil ridges of the frontier

Fantasy mystery

The Last Train to Saint Vesper

Your prisoner admits killing the emperor. Someone aboard is killing the evidence.

The warrant says she must arrive alive. The timetable says she will be executed at dawn. You have one crowded night train to decide what reaches the final platform.

About 30–40 min per journey

A night trainA condemned prisoner

58 scenes 8 endingsEnter the story
A privateer captain and two companions study a sea chart aboard a ship approaching a sunlit island

Pirate fantasy

The Sea That Forgot the Shore

Your captain has a map to islands that never existed. Your childhood home is marked on it.

A schooner runs aground on an invisible island. Beneath the clear water, old stone steps lead to a place you remember—and a home you somehow forgot.

About 30–35 min per journey

Lost islandsA privateer crew

70 scenes 8 endingsEnter the story
Three wedding guests and a bell-wearing raven in a candlelit hall overlooking a storm-battered coastal keep

Gothic mystery

The Wedding at Widowglass Keep

Every wedding guest is dead. Your name is written beneath the price.

The invitation promises a wedding and a bodyguard’s fee. At the gate, a talking raven objects less to your lateness than to the fact that you are alive.

About 15–20 min per journey

A haunted weddingDangerous bargains

56 scenes 8 endingsEnter the story
A laughing dragon woman offers a bottled storm beside two companions at a lantern-lit celestial festival

Celestial heist

Tonight We Steal the Monsoon

A dragon falls through your roof. Someone has sold tomorrow’s rain.

A delighted dragon, a clockwork fox with terrible references, and you. Breakfast is ruined. The shopping expedition promises to be considerably worse.

About 10–15 min per journey

DragonsMischief

42 scenes 5 endingsEnter the story
Four travelers on a red bridge below mountain temples and an immense waking stone figure

Martial fantasy

The Sleeping Peak

You arrive with a letter of admission. Then the mountain stands up.

Your new master catches you by the collar as a thousand-year-old stone knee rises through the valley. Your education is already off to an unusual start.

About 15–20 min per journey

Ancient wondersAn unlikely master

47 scenes 5 endingsEnter the story
An armored knight, a silver-haired queen and a red-haired spymaster around a map in a moonlit royal hall

Court intrigue

The Hollow Crown

Seven days after the war ends, the bells begin counting backward.

The queen asks you to come without weapons. The warning beneath her summons is in your sister’s handwriting. She has been dead for eleven months.

About 15–20 min per journey

Royal secretsImpossible promises

43 scenes 5 endingsEnter the story

MAKE YOURSELF AT HOME

A story to get lost in.
A place to come back to.

01 /

You choose the way.

Companions to discover, promises to keep, and endings shaped by what you do. Return to a choice when you want to try another path. Read at your own pace—the story clock waits for you.

02 /

Settle into the page.

Choose your type, reading colors and text size. Try Focus mode, or add a little page-turn sound. Your reading tools travel between stories.

03 /

Your place is kept.

Reading times estimate one route; your choices and pace vary. Progress saves in this browser. Keep a checkpoint or export your journey in Reading tools, then pick up where you left off.

Already reading on one of the original story sites?

Those saves stay on their original site and browser. This library keeps a separate save for each adventure. Export and import a journey through Reading tools when a supported reader is available.